NinjaBee and Social Media

I’ve personally been looking at NinjaBee for a time, so specifically in this post I will elaborate on my perspective concerning NinjaBee’s use of Social Media.

Firstly, using the WayBack Machine.  It can be interesting to see how NinjaBee progressed through years.  The earliest instance that registered on the WayBack Machine is September 2004.  The only forms of contact is through an email and the forums.  Around mid 2010, NinjaBee implemented a variety of new social features to cater to some of the rising applications on the web.  These features in the 2010 version of the site included a Facebook Page, a Twitter Account, and a Blogger blog.  As it is now, it is mostly the same, only with the social buttons scaled down in button size.

Next, the strengths and weaknesses.


  1. Various services used
  2. Used frequently
  3. Rich Content


  1. Minimal tag usage, they could take advantage of hot and relevant topics
  2. Incomplete and nearly unlisted Google+
  3. That Google+ account actually links to a seemingly unrelated YouTube account
  4. The lack of a link to its official YouTube channel is curious

I actually can’t find any other immediate weaknesses.  So, otherwise, NinjaBee seems to have a solid grasp on social media and how to maximize its potential.

When I say they know how to maximize it, I’ve been looking carefully through their activity on these web applications.  Their blogs are very consistent since 2009, posting handfuls of posts throughout each year.  Each time, filling a page or more with rich content on news, reviews, and any other thing that NinjaBee finds to be relative to their interests.  The NinjaBee Twitter feed is very healthy, often posting several times a day.  It may skip days at time, but it seems to satisfy its followers effectively, often replying to followers in loose, but still professional manner.  And its Facebook page seems to carry mostly strict news concerning the small business, providing media and interaction to its fans.  Redundancy is kept to a very minimum, only highlighting very specific concerns and important information, in which NinjaBee uses all channels to broadcast an identical message to ensure social media coverage.  Most of the linking refers to simple and mildly amusing pictures illustrating the lifestyle within NinjaBee.

As for how the social media is managed and who, it seems NinjaBee has a dedicated person to organize the PR and Marketing.  This is his personal account on Twitter.  I would assume since the NinjaBee team is relatively small, that this lone worker operates all of NinjaBee’s presence on these social media channels.  Again, since NinjaBee is small, and for the fact that they make games, they are relatively lighthearted and frequently take advantage of the features that promotes follower interaction.

On the website itself, the only implementation there is, is simply buttons to link to their social media channels.  It could benefit to implement, a like button, a twitter feed, a RSS widget listing their blog entries, and perhaps an embedded playlist from YouTube to showcase their work.

Overall, NinjaBee seems fairly adept at using Social Media to project its image on the web.  The way they use the web based applications, makes themselves very handy, entertaining, informative, and helpful.  A little refinement and a few more services attached to the website, and it would be awesome.

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The Internet Cloud – A Brief Summary

The internet cloud services are becoming more prevalent in the age of information sharing. I’ve been using a couple for quite some time, but I will summarize my feelings and how I use a couple of my favorite cloud services.

Google drive is a very flexible service. Not only does it integrate Google Documents directly, it connects to nearly all facets of Google. I primarily use it to store documents and to collaborate on them. It is especially handy in document collaboration, as you can see the participating user’s cursor and see the document update live. I currently use it to set up design documents for games I collaborate with.

Dropbox is the first reliable service I had subscribed to. It is very handy, and it is easy to share files and to exchange and collaborate with other people. I love some of the promos where Dropbox awards storage for various activities; most recently the “Space Race”. I primarily use the Dropbox service as a file-hosting site for some of my games I made for UgLee Games.

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Lifelong Wellness and Jogging

I learned a significant amount in this class. I liked how stretching after a workout relieves tension built up during the activity. And there was a considerable amount of info shared on different body measurements to help appropriate an effective workout using an understanding of muscle, fat and BMR. It was also pretty neat focusing on the different muscle groups and applying different stretches to get the most out of stretching.

I am going to apply what I learned from class and establish healthy habits. I am also going to make certain to change how I exercise as I improve to make the most from exercise. Additionally, I will apply what I learned about nutrition, and help build a diet that will maximize wellness. This way, it will compliment my abilities and it will help me achieve my goals all around.

I intend to help improve my body in a way that improves all other aspects of my life. As a sort of confidence builder, I aim to continue exercising to simply achieve goals and make myself stronger in body, mind, and spirit. Often, I find myself at my desk programming or drawing. Recently, through exercising, I notice my focus improving, my mood more optimistic, more energy to expend and a lot of other things.

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Mitt Romney and Social Media

Mitt Romney’s presence on social media in no way trumps Barack Obama’s influence, but just enough to be proficient in its capabilities. Using the WaybackMachine, I discovered’s earliest instance in 2002, as a very bland and static page. Searching through 2007/2008, it became much more appealing and offered far more information. It was in 2011 time frame, that I noticed the site started implementing social media into political purposes. Albeit, there was a small link on the 2002 website to Mitt’s Blogpost ( ), the site now involves more channels such as Facebook likes, a Twitter follow button, and separate share buttons (facebook, twitter, google+) for the more specific stories and interests. Flickr is also included, though not as of big of a focus. The use of displaying the social media channels seemed appealing, and the layout serves well to help me understand where I should expect the information to be.

Now, if I were to compare the frequency that Mitt Romney’s campaign social media channels against Barack Obama’s, clearly Obama’s tweets are thrice that of Romney’s.  Instead of retweeting, as frequently Obama does, Romney’s Twitter stream uses mentions to draw attention to Obama’s account.  Social Media diversion seems to be the tactic on Twitter, but Obama seems to have already been proven popular on that site, so it is curious.  Additionally, much of the Twitter content are either quick quips on the topic at hand, or links to relating articles.

It is always difficult to see if the tweets come from an agency or from the person himself.  Though it is worded to sound as if it comes from Mitt Romney himself, you’d have to consider the stakes and reputation that comes with the convenience of micro-blogging.  There would have to be some measure of consultation and guidance to help communicate the best message under the name that many people are watching for.

By casual observation, I find there are a lot of interesting portions, or rather, focuses that come to mind going over the social media channels.  Much of the campaigning in social media directs attention to Barack Obama.  Granted that one should probably identify the current president’s blind spots and missteps, it becomes a bit more to share thoughts and pick apart the issues on the public and searchable web.  Whatever the use, if proves to be an effective, although minor, front on social media to identify directly to the faltering issues of Obama’s current term results.

Aside from Twitter, Romney has stake in various other social media sites.  Aside from the main content of the page, there are a summary of links on the bottom of the page.  Listing : Facebook, Twitter, Google Plus, Flickr, Spotify, Tumblr, and Youtube.

Overall, for being the Republican candidate of the 2012, the social media is adequately using to distributing news and ideas.  Yet, it pales in comparison to Obama’s seemingly warm approach to the wide audience that Twitter provides.  There is room and opportunities to improve Romney’s standing in social media, especially in the respects of personal connection, but it is just adequate to satisfy the minimum.

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Companies and Wikis

Here’s an interesting article!

Just goes to show how a wiki can be used by a company.

  • They can be used to provide flexible help desk and customer support
  • Depending on the software, rollbacks can be used to fix any “anarchist raids”
  • They help establish discussions on particular topics/policies
  • And they can gather a library of material related to the services and interests of the company
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The Power of Games

Video games are everywhere. It believed that over 75 percent of American youth have video game consoles in their home, with 40 percent on a typical day where they play them (Glazer, CQ Researcher). Some dedicate more time than others, but overall the powerful influence of video games is very much real. Some games are focused on violent expression whereas others aim to educate and instruct the player or students through simple interaction. I think it is reasonable to discern, that games are neither good or bad on its own, rather, games are a tool for the developer to make something of their own design and vision. Video games can be engineered to be an outstanding benefit to people of all sorts.

Work Cited

Glazer, Sarah. “Video games.” CQ Researcher, 16, 937-960. (2006, November 10). Web. 13 Sep 2011.

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The Power of Games

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“A game is a pastime with formal and predefined set of rules for the progression of a game session, with built-in and quantitative definitions of success and failure” (Juul, 2000). Games are often a time to enjoy a time away from the work people have, and a way to momentarily escape reality for a while. In the subject of games, they have been evolving rapidly as technology introduces more and more mechanics to play games in new and fascinating ways. Such innovation brought the birth of video games…

Work Cited

Juul, J. “What computer games can and can’t do”. Jesper Juul. Aug 2000. Web. 27 Oct 2011.

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